Thursday, December 2, 2010

Wiz War



  This past week has seen plays from two different dungeon games from the early eighties. Talk about a blast from the past. Last night I got to play Wiz War for the first time. Brother Al over at RavenFeast's Mead Hall was responsible for the game introduction and equipment.
  Those of you familiar with the game might find it humorous that I started my first game somewhat defensibly by dropping blocks and other blockages at different access points to my home base and one of the other wizards came over and sealed me in my own little corner of the dungeon by creating a wall at just the right place so that I was trapped. I didn't get any teleports, destroy walls or any decent damage spells to knock any of the walls down and spent the rest of the game watching from my tomb. :-)
  We managed to get in two games and I got a little more play time on the second game. I had an excellent time and many thanks to our hosts.

Monday, November 29, 2010

12mm MechWarrior Minis for Battletech

(4) Hatchetman - Left, (1) Black Hawk - Middle, (3) Zues - Right

  It has been a while since any goals have been completed and I will be (have been) rushing to complete what I can before the end of the year. I have finally finished the "G03 - Base MechWarrior Minis" goal. I have found another set of MechWarriror minis that I want to base and include in future games, but those may have to wait until I get some of the other goals finished.
  Anyway, for those of you not familiar with the MechWarrior miniatures game from WizKids, it features mechs, infantry and vehicles in 12mm pre-painted and mounted on a click base. When I first got into purchasing this collectable set I had every intention of using the figures to play Battletech, but I didn't realize it would take me almost 10 years to get there. :-)
  I popped the figures off the click bases and mounted them on 2 inch hexagonal tiles from Home Depot. I also have a hex grass mat, hex terrain (background), trees and several buildings to throw into the mix. Goal 4 (playing with the new minis) has been planned for the middle of December, so the the after action report should be up just before Christmas.

(3) Rifleman, (2) Griffin

(2) Panther - Rear, (3) Centurion - Front

Dungeon

Image compliments of Scott Finfrock and Boardgame Geek
  Over the weekend I played one of my favorite childhood games. I probably haven't played Dungeon in over 25 years. I played with my two nephews (8 and 7) and my brother. My nephews seemed to enjoy themselves and I can only hope the game will leave the same impression on them as it did on me so long ago.

Tuesday, November 23, 2010

News: Announcing PyMapper version 5.2



 A few months ago I posted an entry about a mapping program called PyMapper. A new version is now available. The big addition is the random dungeon creation using pre-defined geomorphs. Below is the announcement from the yahoo group:

Posted On The Yahoo Group: 
PyMapper version 5.2 adds the long awaited random dungeon generation functionality. After much development (and much frustration and finally inspiration) a workable randomizer methodology was developed for the program. Random dungeons are based around the concept of a geomorph, which is a fancy way of saying "a collection of tiles that fit together." Each geomorph is 12 squares wide and 14 squares high. Each geomorph has a series of 'connection points' defined to tell pymapper how they align next to other geomorphs. The dungeon randomizer takes a group of geomorphs and fits them together according to these connection points. A sample set of geomorphs is included in this release. Users are highly encouraged to submit new geomorphs so that we can get a wide assortment of options. The randomizer can be found in the Maps menu. A tutorial file is also included in the /geomorphs/ folder where you installed pymapper.

I have created a library of geomorphs to be used with pymapper. The zip file is also located in the pymapper folder. I strongly encourage the community to send in their own geomorphs to expand our choices. Please send geomorph files to pymapper (at) hotmail.com and I will compile and distribute them.

Saturday, November 20, 2010

Super System Character Generator

  The SuperSystem Annex web site is very handy for the SuperSystem gamer. Along with other game play odds and ends there is a Character/Team Sheet Builder and a Character Generator. The first item allows the user to print pre-defined SuperSystem characters for gaming. The sheet for Sabertooth, shown above, also happens to have a picture and some flavor text. The tool prints multiple sheets per printed page if multiple superheroes are selected. The second link, the Character Generator, allows the user to define custom superheroes which can later be printed in the same manner as the pre-defined characters.
  I have made extensive use of this site while compiling and designing the character sheets for my SuperSystem characters. I would like to thank Dave for making this available to us all.

Thursday, November 18, 2010

Bench Update


  Doc M. delivered the miniatures today he has been painting for me as promised. There is 7 pulp figs, 11 WWII gun crew figs and 15 US moderns. With the holiday approaching it will probably take me until after Turkey day to finish basing and dullcoating. You can see the last 4 stands (chariots) in the background for My New Kingdom Egyptian DBA army and I am working on character sheets for Super System too.