Tuesday, November 16, 2010

Downing of the Sun Sword: The Game

  Tom did a fantastic job on the playing surface. The same company that made the software for printing the mech sheets also makes a mapping program called HeavyMetal Map. He used this program to make the map. The addition of trees and hills makes for an awesome setting.
 
Our dropship landed near a patch of trees to the south west of the objective. As we were unloading we saw another dropship landing to the east of our location just over the ridge. The race was on.

The first turn saw little action as everyone's forces spread all over the map. A small fire erupted in a light woods near the objective and one of the mechs defending the Sun Sword crash site was destroyed. It didn't fight back so it was probably a decoy.
  
Our competition does not appear to be worried about the mine fields, hidden mechs and ship's weapon arrays and have run full strength to the objective. My mechs have advanced cautiously to the west of the objective while my teammates have opted for a more direct approach attempting to stop the other team from running away with the game.
 
The competition up close and personal with the downed ship's defenses. The communication beacon toward the upper left part of the picture is about ready to be destroyed.
  
One of the defensive mechs was hiding in a stand of light woods and activated just as our forces were rounding the north western part of the lake. Much to our dismay the two mechs in the foreground stumbled into a mine field and were lightly damaged and had to stop their advance giving the rival team more time we didn't have to give. 

We caught a small break when one of our mechs was able to get to the communication beacon just before it was destroyed by the other team and was able to finish it off securing 7 victory points.
One of our mechs who was watching the line of retreat of the other team was unlucky enough to receive a Gauss Rifle slug to the head and prematurely end the game for that mech. This will leave their line of retreat unhindered.

Unfortunately we ran out of time and could not completely finish the scenario, but the rival team had accumulated twice as many points as we had and also had the data core in their possession.

A great time was had by all participants and I hope we can do this again soon. Many thanks to our host. :-) 

Monday, November 15, 2010

Downing of the Sun Sword: Lance Composition

  So, we are allowed a 240 ton lance for each participant and we get victory points for taking stock mechs. It will have to be stock mechs for me because I simply don't have the time to create 4 or 5 mechs from scratch before the game. I do have a program called Heavy Metal Pro for printing out the mech sheets and it assists in selecting the right type of mech from the correct timeframe as well as other filtering selections. This program comes highly recommended from myself and they have several other programs for various aspects of gaming.
  The briefing mentions a swamp, but we have no idea what percentage of the total layout will be swampy. I think mechs with jump jets will be in order for this mission. The briefing also states the data core can only be retrieved by mechs with their hand actuators intact. So there we have it, I need 240 tons of mechs with jump jets and hand actuators. Narrowing the list down to the right tech period with jets and hand actuators proved to be the most difficult task of the whole ordeal. Here is what I came up with:


Downing of the Sun Sword: Mission Briefing

  My buddy put together a scenario for Classic Battletech and he transmitted the mission briefing to all players prior to the game. He did an awesome job on the briefing and it looks like it will be a good time. I guess I better start working on my lance composition.

Monday, November 8, 2010

Fantasy Rules! 3: 1000 Pt Orc & Goblin Army

 Another pre-painted fantasy army. I just finished basing these a few days ago. All of the figures are from the D&D Minis line of pre-painted fantasy figures and I think this army is the best looking of all the pre-painted fantasy armies I have done or plan to do. I also have an addtional 500 points for fighting the wars of Middle Earth to fill out the ranks against the free peoples. Enjoy!

Cave Troll

Characters Left to Right: Goblin Warg Rider Captain, Orc Hero, Orc General, Orc Fire Shaman
 
Orc Hand Weapons

Goblin Warg Riders

Orc Elite Hand Weapons

Hobgoblin Archers

Wolf Swarms 

Goblin Mobs


Goblin Skirmishers


Friday, November 5, 2010

What's On The Bench and A General Update


  Ok, so it has been more than three months since I have posted anything on this blog, but one cannot live upon gaming alone. The weeks of canning garden goodies, a trip to Europe, several minor local trips and many posts on other blogs have led me back here. I always come back to gaming. Don't we all ....
  The thing that amazes me most about my absence is the number of world wide visitors since I attached the new hit counter. Twelve countries in all. The internet really is an amazing thing. And all the new content from my fellow gamers to while away the hours is a treat to be sure.

  So I just finished flocking a 1000 pt Orc and Goblin army for Fantasy Rules! 3 and as soon as eveything is dry I'll do a photo shoot. There are a few straggling Supers figures needing a good flocking as well as a few lances of BattleMechs and a pair of bridge ends that need finished. A few months back I sent several pulp, WW2 and modern figures to Doc Merkury for a paint job and he informs me they are almost done. These are all figures that never even made the goal list this year, so I will be very happy to finish those. They will help to offset the 1 or 2 items from my goal list that will likely not get completed this year. I have a little less than two months left in the year. I'll have to concentrate on the items that have been started to get them all done before the end of the year. If I can keep focused until then I should be able to finish all the started items on my list. Look for some new eye candy within the next week or so.

BTR

Wednesday, July 21, 2010

Fantasy Rules! 3: 1000 Pt Drow Army

  A continuation of the pre-painted fantasy armies I have been working on. I finished these up a few weeks ago and just recently had a chance to post the results. I believe these are all D&D minis miniatures based in particular for Fantasy Rules!, but will work for HOTT as well. Enjoy ...

Roper, Beholder and Spider Swarm

Arachnomancer and Mind Flayer

Lizard Rider Light Cavalry

Elite Scorpion Clan Handweapons

Mixed Handweapons


  Not real heavy on numbers, but overwhelming on magic. We'll see how they fair in a future entry.