Showing posts with label Dungeons and Dragons. Show all posts
Showing posts with label Dungeons and Dragons. Show all posts

Tuesday, June 1, 2010

RPTools MapTool

   MapTool is part of the RPTools suite of game play aids. This software allows gamers to share a game session over a network (including the internet). The possibilities are immense. With a little preparation on the GM's side, any map and encounter graphics can be used in the software with fog of war and line of sight built in. Whether the players live on opposite sides of the world or one player can't make it because it is their turn to watch the kids tonight, this software or something like it may play a role in the future of gaming. I have missed out on many gaming sessions because of long term work assignments and would have appreciated a setup like this so I could have participated.
  It is interesting to note that it appears most people who use the software are roleplaying. I would like to experiment with miniature gaming as well. With some modifications I think a setup like this could work with games like Where Heroes Dare! and Battletech.

MapTool with Temple of Fire Map

  It was easy enough to import my Temple of Fire map into the sofware. Any graphics software can be used to make maps or tokens, but there are several editors purpose built for making maps of this nature and many of them are free on the internet.
  One person hosts the session and the other players join the session on their computers or a two computer setup could be used for  regular gaming session where the the GM has the 'Master' computer and the other players use the 'Player' computer. Typically in this last example a projector is used so all players can see the game board on the playing surface instead of all crowding around one computer monitor.

  I look forward to seeing what role programs like this will play in the future of our hobby.

BTR

Monday, May 24, 2010

PyMapper

Temple of Fire

I recently discovered the PyMapper program on the internet. When the tile packs for D&D were released several years ago, a fan created a Java based mapping program that was posted on the WotC web site. I really liked the program because I could tell it how many sets I own and it would keep track of the tiles I used to make the maps and then I could print the tile manifest for game preparation. Support for the program fell off and when new tile sets were released they weren't made available for the mapping program. PyMapper is another fan supported mapping program and a Yahoo group was created to distribute the files and provide a mechanism for feedback. The group can be found here: PyMapper Group.

 

PyMapper Interface
 

Pymapper can do all the things I like about the other program and then some. The interface is easy to use and fairly intuitive. Best of all the tile sets are up to date and now match what I currently own. If you have a need for this type of program you can't beat it, especially since it is FREE!

BTR

 

Sunday, November 8, 2009

D&D In my Hirst Arts Dungeon

... Speaking of Hirst Arts and having read Dr. Merkury's comment on a Wolfenstein game, I decided to post some pictures of a D&D game from a while ago at our local game store, Six Feet Under Games. Dr. M, let me know if this is enough dungeon material for a game .....

I created a group of modular tiles for larger rooms. The extras really make a difference, but don't they always. One example layout with the pieces available.

The adventurers approach carefully.

The spiral staircase entrance.

 The altar room.

 The crypt.

 The cell block. And ... a block trap. Ooooh nice!

 Doh, and another one. This time it got someone.

 This can't be good!

A rolling boulder trap like in Indiana Jones.

 Bar fight!

 Another entrance or tansition piece with a well.