So I was doing a little surfing and came accross Matakishi's Tea House. This person has a bunch of very well built terrain and painted miniatures. If nothing else it serves as a great resource and inspiration. There are detailed instructions on building many of the terrain pieces for those interested. Of particular interest to myself are the inner city, waterfront and Carentan buildings as well as an excellent article on converting toys into technicals for modern conflicts.
Tuesday, December 7, 2010
We visited a Tractor Supply over the weekend and I scored one of their toy sets that included crates, trucks, fork lift, pallets and a loading dock. I think the scale of the package is mostly 1:43, but I think the items will work fine for SuperSystem and Zombie games.
Sunday, December 5, 2010
The "G06 - Base HeroClix Minis" goal is now complete. Actually these aren't all HeroClix minis, but most of them are. I have about half of the stats available and as soon as I finish those off I'll be ready to host a game.
Thursday, December 2, 2010
This past week has seen plays from two different dungeon games from the early eighties. Talk about a blast from the past. Last night I got to play Wiz War for the first time. Brother Al over at RavenFeast's Mead Hall was responsible for the game introduction and equipment.
Those of you familiar with the game might find it humorous that I started my first game somewhat defensibly by dropping blocks and other blockages at different access points to my home base and one of the other wizards came over and sealed me in my own little corner of the dungeon by creating a wall at just the right place so that I was trapped. I didn't get any teleports, destroy walls or any decent damage spells to knock any of the walls down and spent the rest of the game watching from my tomb. :-)
We managed to get in two games and I got a little more play time on the second game. I had an excellent time and many thanks to our hosts.
Monday, November 29, 2010
|(4) Hatchetman - Left, (1) Black Hawk - Middle, (3) Zues - Right|
It has been a while since any goals have been completed and I will be (have been) rushing to complete what I can before the end of the year. I have finally finished the "G03 - Base MechWarrior Minis" goal. I have found another set of MechWarriror minis that I want to base and include in future games, but those may have to wait until I get some of the other goals finished.
Anyway, for those of you not familiar with the MechWarrior miniatures game from WizKids, it features mechs, infantry and vehicles in 12mm pre-painted and mounted on a click base. When I first got into purchasing this collectable set I had every intention of using the figures to play Battletech, but I didn't realize it would take me almost 10 years to get there. :-)
I popped the figures off the click bases and mounted them on 2 inch hexagonal tiles from Home Depot. I also have a hex grass mat, hex terrain (background), trees and several buildings to throw into the mix. Goal 4 (playing with the new minis) has been planned for the middle of December, so the the after action report should be up just before Christmas.
|(3) Rifleman, (2) Griffin|
|(2) Panther - Rear, (3) Centurion - Front|
Image compliments of Scott Finfrock and Boardgame Geek
Tuesday, November 23, 2010
A few months ago I posted an entry about a mapping program called PyMapper. A new version is now available. The big addition is the random dungeon creation using pre-defined geomorphs. Below is the announcement from the yahoo group:
Posted On The Yahoo Group:
PyMapper version 5.2 adds the long awaited random dungeon generation functionality. After much development (and much frustration and finally inspiration) a workable randomizer methodology was developed for the program. Random dungeons are based around the concept of a geomorph, which is a fancy way of saying "a collection of tiles that fit together." Each geomorph is 12 squares wide and 14 squares high. Each geomorph has a series of 'connection points' defined to tell pymapper how they align next to other geomorphs. The dungeon randomizer takes a group of geomorphs and fits them together according to these connection points. A sample set of geomorphs is included in this release. Users are highly encouraged to submit new geomorphs so that we can get a wide assortment of options. The randomizer can be found in the Maps menu. A tutorial file is also included in the /geomorphs/ folder where you installed pymapper.
I have created a library of geomorphs to be used with pymapper. The zip file is also located in the pymapper folder. I strongly encourage the community to send in their own geomorphs to expand our choices. Please send geomorph files to pymapper (at) hotmail.com and I will compile and distribute them.
Saturday, November 20, 2010
The SuperSystem Annex web site is very handy for the SuperSystem gamer. Along with other game play odds and ends there is a Character/Team Sheet Builder and a Character Generator. The first item allows the user to print pre-defined SuperSystem characters for gaming. The sheet for Sabertooth, shown above, also happens to have a picture and some flavor text. The tool prints multiple sheets per printed page if multiple superheroes are selected. The second link, the Character Generator, allows the user to define custom superheroes which can later be printed in the same manner as the pre-defined characters.
I have made extensive use of this site while compiling and designing the character sheets for my SuperSystem characters. I would like to thank Dave for making this available to us all.
Thursday, November 18, 2010
Doc M. delivered the miniatures today he has been painting for me as promised. There is 7 pulp figs, 11 WWII gun crew figs and 15 US moderns. With the holiday approaching it will probably take me until after Turkey day to finish basing and dullcoating. You can see the last 4 stands (chariots) in the background for My New Kingdom Egyptian DBA army and I am working on character sheets for Super System too.
Tuesday, November 16, 2010
Tom did a fantastic job on the playing surface. The same company that made the software for printing the mech sheets also makes a mapping program called HeavyMetal Map. He used this program to make the map. The addition of trees and hills makes for an awesome setting.
|Our dropship landed near a patch of trees to the south west of the objective. As we were unloading we saw another dropship landing to the east of our location just over the ridge. The race was on.|
|The competition up close and personal with the downed ship's defenses. The communication beacon toward the upper left part of the picture is about ready to be destroyed.|
Monday, November 15, 2010
So, we are allowed a 240 ton lance for each participant and we get victory points for taking stock mechs. It will have to be stock mechs for me because I simply don't have the time to create 4 or 5 mechs from scratch before the game. I do have a program called Heavy Metal Pro for printing out the mech sheets and it assists in selecting the right type of mech from the correct timeframe as well as other filtering selections. This program comes highly recommended from myself and they have several other programs for various aspects of gaming.
The briefing mentions a swamp, but we have no idea what percentage of the total layout will be swampy. I think mechs with jump jets will be in order for this mission. The briefing also states the data core can only be retrieved by mechs with their hand actuators intact. So there we have it, I need 240 tons of mechs with jump jets and hand actuators. Narrowing the list down to the right tech period with jets and hand actuators proved to be the most difficult task of the whole ordeal. Here is what I came up with:
My buddy put together a scenario for Classic Battletech and he transmitted the mission briefing to all players prior to the game. He did an awesome job on the briefing and it looks like it will be a good time. I guess I better start working on my lance composition.
Monday, November 8, 2010
|Characters Left to Right: Goblin Warg Rider Captain, Orc Hero, Orc General, Orc Fire Shaman|
|Orc Hand Weapons|
|Goblin Warg Riders|
|Orc Elite Hand Weapons|
Friday, November 5, 2010
Ok, so it has been more than three months since I have posted anything on this blog, but one cannot live upon gaming alone. The weeks of canning garden goodies, a trip to Europe, several minor local trips and many posts on other blogs have led me back here. I always come back to gaming. Don't we all ....
The thing that amazes me most about my absence is the number of world wide visitors since I attached the new hit counter. Twelve countries in all. The internet really is an amazing thing. And all the new content from my fellow gamers to while away the hours is a treat to be sure.
So I just finished flocking a 1000 pt Orc and Goblin army for Fantasy Rules! 3 and as soon as eveything is dry I'll do a photo shoot. There are a few straggling Supers figures needing a good flocking as well as a few lances of BattleMechs and a pair of bridge ends that need finished. A few months back I sent several pulp, WW2 and modern figures to Doc Merkury for a paint job and he informs me they are almost done. These are all figures that never even made the goal list this year, so I will be very happy to finish those. They will help to offset the 1 or 2 items from my goal list that will likely not get completed this year. I have a little less than two months left in the year. I'll have to concentrate on the items that have been started to get them all done before the end of the year. If I can keep focused until then I should be able to finish all the started items on my list. Look for some new eye candy within the next week or so.
Posted by btrhoads at 9:33 PM
Wednesday, July 21, 2010
Arachnomancer and Mind Flayer
Lizard Rider Light Cavalry
Elite Scorpion Clan Handweapons
Not real heavy on numbers, but overwhelming on magic. We'll see how they fair in a future entry.